May 25, 2008, 10:29 PM // 22:29
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#1
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Ascalonian Squire
Join Date: Nov 2007
Guild: Axis Nova
Profession: Mo/
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Addons
Will Gw2 remain a clean, non-addon game? so that those who like botting won't take advantage of the game world. Wow had tons of third party programs, and how many of you Gw fans want downloaded helpers that ruin the whole essence of gaming. I hope Gw remains add-on free
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May 25, 2008, 10:37 PM // 22:37
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#2
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I hope so too as well. But something tells me that it won't be so. My hopes for gw2=no botting, no texmod, no wiki walkthroughs/builds *info on where stuff is, such as missions and quests, is fine, as is lore, but not walkthroughs and defiantly not cookie-cutter builds, and no grinding. But I know that won't happen. I just know I won't do any of that stuff, except maybe grind, but I'm not big on that.
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May 25, 2008, 10:38 PM // 22:38
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#3
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Academy Page
Join Date: Dec 2007
Location: USA
Guild: Loners United [CULT]
Profession: R/
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Remain addon free? Texmod?
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May 25, 2008, 10:48 PM // 22:48
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#4
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Frost Gate Guardian
Join Date: Sep 2006
Location: pie land
Guild: Fate Worse than Death
Profession: W/
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I personally like add ons. why? because YOU CAN CHOOSE to use them.
So many people misunderstand texmod. they think its only for cartography and stuff, but it can be used for so much more. During Daniel Bladewinds last event we used texmod to change the town to have a more festive look to it.
Mods that make thing pretty/easier to use/user friendly = good
mods that are pretty much cheating = bad
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May 25, 2008, 10:48 PM // 22:48
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#5
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Zydonis
Remain addon free? Texmod?
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Texmod does not exist for GW2. Nothing does. So currently, it is add-on free. Read a tad bit more closely next time
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May 25, 2008, 10:51 PM // 22:51
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#6
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Krytan Explorer
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
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If you feel using addons ruins the experience, dont use them.
Its nice to have options for everybody.
I dont percieve botting to be more spread in WoW than in GW just because WoW has addons.
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May 25, 2008, 10:58 PM // 22:58
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#7
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Forge Runner
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Wow does not allow or support botting add-ons. It has however unprecedented UI mod collection.
In general, and based on all the current experience, any game that can (must) be effectively played by bot is broken. Look at all the grindfests where there are more bots than players.
If there's a need for a bot in GW2, it's a doomed game when it comes to playability.
Strangely enough, Blizzard (officially) allows multi-boxing (1 player running wow on several computers). As long as they don't use a bot to control the movement.
There is however something about current GW and indicated design features of GW2 that makes me believe botting will the norm since day one.
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May 25, 2008, 11:52 PM // 23:52
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#8
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Azazel The Assassin
I hope so too as well. But something tells me that it won't be so. My hopes for gw2=no botting, no texmod, no wiki walkthroughs/builds *info on where stuff is, such as missions and quests, is fine, as is lore, but not walkthroughs and defiantly not cookie-cutter builds, and no grinding. But I know that won't happen. I just know I won't do any of that stuff, except maybe grind, but I'm not big on that.
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Sorry to tell you this but there is a GW2 wiki already started.What is wrong with addons I would mind seeig a few more for the current game?
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May 26, 2008, 12:35 AM // 00:35
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#9
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Krytan Explorer
Join Date: Jun 2005
Location: Texas
Guild: We Wear Sombreros [文文文], Ugly Ducklings [ugly]
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Quote:
Originally Posted by Azazel The Assassin
Texmod does not exist for GW2. Nothing does. So currently, it is add-on free. Read a tad bit more closely next time
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It's funny how you have no idea how texmod works.
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May 26, 2008, 02:31 AM // 02:31
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#10
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I don't think there will be any add ons. GW2 will have a lot of changes, but it doesn't seem likely that there will be anything that big of a change.
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May 26, 2008, 02:58 AM // 02:58
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#11
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by FireFox
It's funny how you have no idea how texmod works.
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Hehe. Yeah, texmod will work for GW2 (unless it is programed with heavily encrypted textures, which seems unlikely) since it works for pretty much every game since Tomb Raider. The question is, how long will it take for people to start making texmods and for them to be acceptable in the GW 2community?
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May 26, 2008, 03:23 AM // 03:23
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#12
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Guild Wars 2 is going to have an undetermined high or non-existant level cap which confers some (though minimal) benefit to players for reaching it. To the best of my knowledge, this is the official line.
That being the case, I suspect there will be at least leveling bots used and abused ASAP so that people can race for the highest level - and if there is no max level, then it will be especially important to people who want to stand out.
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May 26, 2008, 09:00 AM // 09:00
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#13
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Lion's Arch Merchant
Join Date: Apr 2008
Location: Australia
Profession: Mo/
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what sort of addons are we talkin about?
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May 26, 2008, 09:08 AM // 09:08
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#14
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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It's funny how no one understands how 'addons' work.
Considering how poorly coded GW1 was, and all the exploits that were found and abused, it wouldn't surprise me if there were similar things in GW2. TexMod will be usable, so people will get in on that REAL fast, but I don't see Anet writing some revolutionary code that stops people exploiting holes.
Look at duping, it was the EXACT same method as duping in Diablo II. What's worse, the Anet people MADE Diablo II, so really, Anet need to take their heads out of their asses and learn to code better, THEN worry about whether addons will be usable.
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May 26, 2008, 09:12 AM // 09:12
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#15
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by Courage!
what sort of addons are we talkin about?
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Stuff like this.
I'm quite happy with GW's at the moment, I see no need for any of those addons, but who knows what GW2 will bring?
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May 26, 2008, 09:15 AM // 09:15
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#16
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Lion's Arch Merchant
Join Date: Apr 2008
Location: Australia
Profession: Mo/
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Quote:
Originally Posted by Arduinna
Stuff like this.
I'm quite happy with GW's at the moment, I see no need for any of those addons, but who knows what GW2 will bring?
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do u go everywere i go???
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May 26, 2008, 02:04 PM // 14:04
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#17
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Jungle Guide
Join Date: May 2005
Location: Canada...... Eh!
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Quote:
Originally Posted by Azazel The Assassin
I hope so too as well. But something tells me that it won't be so. My hopes for gw2=no botting, no texmod, no wiki walkthroughs/builds *info on where stuff is, such as missions and quests, is fine, as is lore, but not walkthroughs and defiantly not cookie-cutter builds, and no grinding. But I know that won't happen. I just know I won't do any of that stuff, except maybe grind, but I'm not big on that.
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What is it that people have against TexMod? Does it really matter that much to them that I make my armor look a little better? Or change my brute sword to look like a giant pickle? Or make my UI look soooo much better. Seriously, even the hate for the cartography mod is unwarranted. The way cartography is without Texmod is retarded and ridiculous. If it doesn't affect you then why does it bother you?
Back on subject..... Community add ons are a great part of any online game. I for one hope that it continues into GW2. C'mon the UT sounds (when it was still working) was some fun stuff.
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May 26, 2008, 02:30 PM // 14:30
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#18
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Wilds Pathfinder
Join Date: Dec 2006
Location: That one place with the trees, mountains and snow
Guild: Ember Power Mercenaries [EMP]
Profession: Me/
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Guild Wars 2 uses the same game engine as Guild Wars so any exploit that hasn't been found now will be in Guild Wars 2 as well.
However it is common for developers to upgrade the engine and try to fix as many bugs as possible, but Arena Net and bug fixing.....
So any addon there is now for Guild Wars will probably work on Guild Wars 2 as well.
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May 26, 2008, 03:41 PM // 15:41
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#19
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Age
Sorry to tell you this but there is a GW2 wiki already started.What is wrong with addons I would mind seeig a few more for the current game?
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I know there is a wiki, and I know there will be walkthroughs on that wiki, which I will not like, and I won't use them or promote using those walkthroughs.
Quote:
Originally Posted by FireFox
It's funny how you have no idea how texmod works.
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Let me rephrase. Texmod can work for GW2, but GW2 is not out, so it is rather impossible for people to make mods for GW2 through texmod.
Quote:
Originally Posted by Jade
What is it that people have against TexMod?
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People dislike Texmod because they had to do things harder then those who make it easier through Texmod. It has nothing to do with changing the look of your armor to make it how you like or things like that.
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